Two Finger Play

iPhone game development, by a college student with a short attention span

Name:
Location: Atlanta, GA, United States

I don't wear shoes. If you see a barefoot kid walking around the Tech campus, say hi.

22.4.10

Back to work

Hi all. I've spent the time since I last posted this blog doing lots of things that really didn't preclude my continuing to write here. These included but were not limited to:

  • Working at Apple, as an intern in iPhone Apps & Frameworks. I'm pretty sure OS 4.0 has some of my code in it. Hooray!
  • Developing Brewpot [link opens iTunes], an app for beer enthusiasts.
  • Writing an app for my school, screenshots of which I'll post sometime soon. We're hoping to pilot it during the summer semester and release a major update at the beginning of the fall.
  • Making and releasing “Draw a Card”—this was kind of a speed-coding thing, and ended up taking maybe ten hours of work over two days.

Meanwhile: Mines news. I've had a couple of people email me asking about an iPad version. That will happen. The process of porting it, though, has broken pretty much everything: rotating the screen results in the UI getting horribly mangled. I'm moving the view setup to a NIB to see if that helps; odds are the problem is a combination of my bad math and misapplied autoresizing masks.

Gameplay-wise, I think I'm going to abandon the Mines 2.0 scrollable board view for the iPad version; the screen's huge, and as the smallest targets you'll ever hit will be finger-size anyway, the ability to view the board “zoomed in” wouldn't be too useful. One of the features I've been thinking about for a while is the ability to adjust the board size; On the iPhone and iPod touch, that'll probably be a “number of screenfuls”—how big the board is, measured in multiples of the screen size—but for easier boards on the iPad, I'd like to just make the grid lower-resolution, so there's simply fewer, bigger squares occupying the same space. More news on that whenever I get around to getting back up to speed with Core Graphics.

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3 Comments:

Anonymous Abraham Vegh said...

Glad to hear you're still alive. :)

OT: Regarding Tris, I know the project is dead, but is there any way to bring back the online scoreboard? I'd gladly finance and manage hosting it. Tris has always sat prominently on my home screen, and will continue to do so until it breaks. I've heard the same from others.

4/22/10, 9:39 PM  
Anonymous Anonymous said...

I’d too love that. Tris is still my favorite game for the iPhone/iPod Touch.

4/26/10, 6:33 PM  
Blogger adamwilcox said...

Looks like Mines 2.0 is broken.. there are no mines.

4/30/10, 9:53 AM  

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